So I saw a comment on my TeacherMade review. It felt like a bit of advertising for Teacheasyapp which is fine. Apps and services have to get their name out there so I don’t mind too much. After taking a quick peak at it, I figured to do a full on review of it. It basically is a way for you to annotate and leave comments on PDF files that students share with you. It has some interesting features and I will be looking at the online app that you use with your computer and the Android app (it has an iOS app as well).Continue reading “Teacheasyapp.com – A review”
OK, it’s a weird name but it has a pretty cool function.
This is an extension you can add to Chrome and use on a variety of Google products to leave audio comments. If you mark up an essay or digital document, all too often students will just take a look at the score at the top of the first page and maybe leaf through the rest of their work and then stuff it in a folder, trashcan, or some other dark region never to give it another thought.
This is obviously a problem as feedback is a pretty crucial part of the teaching-learning process. mote allows you to record audio feedback and add it to Any type of Google document (Docs, Sheets, Slides) and it also allows you to add comments on Google Classroom as well. Continue reading “Mote – Chrome Extension review”
Am I getting ready to state that 100s if not 1000s of pundits are wrong, and I, a lone technology director working for an obscure school in Shanghai, am correct?
Proving my point will take time, more than a blog post, but I believe this post will at least force people to start asking questions. I am actually hoping those in Educational Leadership, who are not working in technology, will have more questions and comments than those working in technology. Saru mo ki kara ochiru.
I have seen no less than five quotes this week, with many “likes” associated, about people moving forward, moving at the speed of change, etc. Every quote and comment, and every post and opinion, all assume one thing- the chosen path is the correct path.
Think about it. Two people come to a fork in the road. The left side is normal. Paved. Two lane. The right side is different. It has a new type of surface and it includes a bicycle. The assumption is that the path on the right will allow someone to travel faster, and thus, succeed or achieve at a higher rate than the person on the left.
But no one ever stops to ask, where do these roads end? Or do they end? Do they just circle back onto one another? Do they cross? Can a traveler ever get off this path? Does one lead straight to Chernobyl?
If a person chooses the wrong road, it does not matter how fast they move down it, and their progress certainly has nothing to do with the person on the other road. The choice and the reason for that choice, are significantly more important then the speed.
We should not be relating education, learning, and forward-thinking to the concept of speed. Speed can destroy, at the same time it creates. In fact, the physical concept of speed does create vacuums, wind, and destructive forces. The speed of change is no different than the physical concept of speed. In fact, it could be much worse considering speed of change can leave people behind, and not just dust and objects.
Progress in learning, educational technology, and other areas that impact children should be measured in opportunity(or the inverse- opportunity cost). School leaders need to stop asking, “What new technology do we have?”, and the need to ask, “What new opportunities will this create for our students?”; or “In five years from now how will what you are doing help these students”?
Looking at technology, or any subject, as a NOW instead of as a LATER satisfies only curriculum benchmarks and paperwork. It is exciting and great for conferences and presentations as well. However, that outlook does not demonstrate a concern for the future knowledge children will need to create solutions from past experiences.
Creation VS Consumption
I have a slight disdain for App Culture. App Culture exists when students and teachers stop making and solving, and instead simply start buying Apps that short-cut the processes of making and solving. K-12 education should not be about polished ready to use and perfectly functional software. K-12 education should be the place where experiments and chaos lead entire groups of people towards new ideas, and where failure is expected.
Failure leads to Feedback.
More importantly, data and products created by students and teachers should be able to be used by students and teachers in the future, regardless of devices, software licensing, and subscriptions. Schools should also be able to access these artifacts as needed to show growth or even problems within the curriculum.
I personally have projects and data from the 1990’s that I can still use. Situations and problems are rarely new, they are simply in a different package. Believing all solutions are in the future, negates the need for studying the past. Human history has taught the world what happens when we fail to study the past, therefore we make a great effort to include history in all modern curricula.
Keeping the past alive and accessible should be a conscience endeavor of all institutions focused on learning. These endeavors cannot ignore data and digital artifacts, and therefore institutions must strive to set the bar higher for the technology that is allowed to play a core function within the classroom.
The priority should be on technology and environments that encourage creating, making, solving, reusing, and even breaking. There should be oversight to prevent the day-to-day life of a student from being consumed by pushing buttons that simply redistribute trivial content, and promote badges over authentic feedback.
Here is a video from 1983. This video features Seymour Paper who is the founder of constructionism. After watching this video, I am hoping most people will realize that the trends in education now are frightening. Ignore the polish and quality of the graphics. Focus on the process. Focus on the learning connections and augmented reality. Then ask yourself, when did education get away from this path, and why is everyone so happy about it?